State: The Session's Scratchpad¶
Within each Session
(our conversation thread), the state
attribute acts like the agent's dedicated scratchpad for that specific interaction. While session.events
holds the full history, session.state
is where the agent stores and updates dynamic details needed during the conversation.
What is session.state
?¶
Conceptually, session.state
is an instance of the State
class which behaves like a record holding key-value pairs. It's designed for information the agent needs to recall or track to make the current conversation effective:
- Personalize Interaction: Remember user preferences mentioned earlier (e.g.,
'user_preference_theme': 'dark'
). - Track Task Progress: Keep tabs on steps in a multi-turn process (e.g.,
'booking_step': 'confirm_payment'
). - Accumulate Information: Build lists or summaries (e.g.,
'shopping_cart_items': ['book', 'pen']
). - Make Informed Decisions: Store flags or values influencing the next response (e.g.,
'user_is_authenticated': true
).
Key Characteristics of State
¶
-
Structure: Serializable Key-Value Pairs
- Data is stored as
key: value
. - Keys: Always strings (
string
). Use clear names (e.g.,'departure_city'
,'user:language_preference'
). - Values: Must be serializable. This means they can be easily saved and loaded by the
SessionService
. Stick to basic TypeScript types like strings, numbers, booleans, and simple arrays or objects containing only these basic types. - ⚠️ Avoid Complex Objects: Do not store non-serializable objects (custom class instances, functions, connections, etc.) directly in the state. Store simple identifiers if needed, and retrieve the complex object elsewhere.
- Data is stored as
-
Mutability: It Changes
- The contents of the
state
are expected to change as the conversation evolves.
- The contents of the
-
Persistence: Depends on
SessionService
- Whether state survives application restarts depends on your chosen service:
InMemorySessionService
: Not Persistent. State is lost on restart.DatabaseSessionService
/VertexAiSessionService
: Persistent. State is saved reliably.
Organizing State with Prefixes: Scope Matters¶
Prefixes on state keys define their scope and persistence behavior, especially with persistent services:
-
No Prefix (Session State):
- Scope: Specific to the current session (
id
). - Persistence: Only persists if the
SessionService
is persistent (Database
,VertexAI
). - Use Cases: Tracking progress within the current task (e.g.,
'current_booking_step'
), temporary flags for this interaction (e.g.,'needs_clarification'
). - Example:
session.state['current_intent'] = 'book_flight'
orsession.state.set('current_intent', 'book_flight')
- Scope: Specific to the current session (
-
user:
Prefix (User State):- Scope: Tied to the
userId
, shared across all sessions for that user (within the sameappName
). - Persistence: Persistent with persistent service implementations. (Stored by
InMemory
but lost on restart). - Use Cases: User preferences (e.g.,
'user:theme'
), profile details (e.g.,'user:name'
). - Example:
session.state['user:preferred_language'] = 'fr'
orsession.state.set('user:preferred_language', 'fr')
- Scope: Tied to the
-
app:
Prefix (App State):- Scope: Tied to the
appName
, shared across all users and sessions for that application. - Persistence: Persistent with persistent service implementations. (Stored by
InMemory
but lost on restart). - Use Cases: Global settings (e.g.,
'app:api_endpoint'
), shared templates. - Example:
session.state['app:global_discount_code'] = 'SAVE10'
orsession.state.set('app:global_discount_code', 'SAVE10')
- Scope: Tied to the
-
temp:
Prefix (Temporary Session State):- Scope: Specific to the current session processing turn.
- Persistence: Never Persistent. Guaranteed to be discarded, even with persistent services.
- Use Cases: Intermediate results needed only immediately, data you explicitly don't want stored.
- Example:
session.state['temp:raw_api_response'] = {...}
orsession.state.set('temp:raw_api_response', {...})
How the Agent Sees It: Your agent code interacts with the combined state through the single session.state
object. The SessionService
handles fetching/merging state from the correct underlying storage based on prefixes.
Accessing State Data¶
The State
class provides multiple ways to access and modify state data:
-
Direct Property Access:
-
Method-based Access:
// Get a value const theme = session.state.get('user:theme'); // Set a value session.state.set('current_step', 'confirmation'); // Check if a key exists if (session.state.has('user:preferences')) { // Do something with the preferences } // Delete a key session.state.delete('temp:calculation_result'); // Get all state as a plain object const allState = session.state.getAll(); // Update multiple values at once session.state.update({ 'step': 'payment', 'user:last_action': 'checkout', 'temp:validation_results': { valid: true } });
The method-based approach is more explicit and provides additional functionality like has()
, delete()
, and update()
.
How State is Updated: Recommended Methods¶
State should always be updated as part of adding an Event
to the session history using sessionService.appendEvent()
. This ensures changes are tracked, persistence works correctly, and updates are thread-safe.
The Standard Way: EventActions.stateDelta
for State Updates
For updating state, you should construct the stateDelta
within EventActions
when creating an event:
import { Event, EventActions } from './events/Event';
import { InMemorySessionService } from './sessions/InMemorySessionService';
import { StatePrefix } from './sessions/State';
// --- Setup ---
const sessionService = new InMemorySessionService();
const appName = 'state_app_manual';
const userId = 'user2';
const sessionId = 'session2';
// Create a session with initial state
const session = sessionService.createSession({
appName,
userId,
sessionId,
state: { 'user:login_count': 0, 'task_status': 'idle' }
});
console.log(`Initial state: ${JSON.stringify(session.state)}`);
// --- Define State Changes ---
const currentTime = Date.now() / 1000; // Convert to seconds for timestamp consistency
const stateChanges: Record<string, any> = {
'task_status': 'active', // Update session state
'user:login_count': (session.state.get('user:login_count') || 0) + 1, // Update user state
'user:last_login_ts': currentTime, // Add user state
'temp:validation_needed': true // Add temporary state (will be discarded)
};
// --- Create Event with Actions ---
const actionsWithUpdate = new EventActions({ stateDelta: stateChanges });
// This event might represent an internal system action, not just an agent response
const systemEvent = new Event({
invocationId: 'inv_login_update',
author: 'system', // Or 'agent', 'tool' etc.
actions: actionsWithUpdate,
timestamp: currentTime,
content: {
role: 'system',
parts: [{ text: 'System login update processed' }]
}
});
// --- Append the Event (This updates the state) ---
sessionService.appendEvent({ session, event: systemEvent });
console.log('`appendEvent` called with explicit state delta.');
// --- Check Updated State ---
const updatedSession = sessionService.getSession({
appName,
userId,
sessionId
});
console.log(`State after event: ${JSON.stringify(updatedSession?.state)}`);
// Expected: {'user:login_count': 1, 'task_status': 'active', 'user:last_login_ts': <timestamp>}
// Note: 'temp:validation_needed' is NOT present in persistent storage.
What appendEvent
Does:
- Adds the
Event
tosession.events
. - Reads the
stateDelta
from the event'sactions
. - Applies these changes to the state managed by the
SessionService
, correctly handling prefixes and persistence based on the service type. - Updates the session's
lastUpdateTime
. - Ensures thread-safety for concurrent updates.
⚠️ A Warning About Direct State Modification¶
While the State
class allows direct property access and modification (e.g., session.state['key'] = value
or session.state.set('key', value)
), this approach has significant limitations for persisting changes after retrieving a session.
Why this approach should be used carefully:
- Bypasses Event History: The change isn't recorded as an
Event
, losing auditability. - Potential Persistence Issues: Changes made directly to
session.state
may not be saved by persistent implementations ofSessionService
unless explicitly persisted. Many implementations rely onappendEvent
to trigger saving. - Potential Thread-Safety Issues: Can lead to race conditions and lost updates in multi-user scenarios.
- Ignores Timestamps/Logic: Doesn't update
lastUpdateTime
or trigger related event logic.
Recommendation: For persistent, traceable state changes, use EventActions.stateDelta
within the appendEvent
flow. Direct access through the State
methods is convenient for temporary, in-memory changes or reading values, but should be used with awareness of these limitations.
Best Practices for State Design Recap¶
- Minimalism: Store only essential, dynamic data.
- Serialization: Use basic, serializable types.
- Descriptive Keys & Prefixes: Use clear names and appropriate prefixes (
user:
,app:
,temp:
, or none). - Shallow Structures: Avoid deep nesting where possible.
- Standard Update Flow: Prefer
appendEvent
for persistent changes. - Consistency: Choose either direct property access or method-based access and use it consistently.
Access Constants for Prefixes¶
TypeScript provides constants for the standard prefixes in the StatePrefix
class:
import { StatePrefix } from './sessions/State';
// Use constants for prefixes
const appSettings = `${StatePrefix.APP_PREFIX}feature_flags`;
const userPreference = `${StatePrefix.USER_PREFIX}theme`;
const tempData = `${StatePrefix.TEMP_PREFIX}calculation_result`;
This helps avoid typos and ensures consistent prefix usage throughout your application.